Tuesday, November 6, 2012

Skyrim Tip #33 Barenziah Respawn


 It is said that the Stones of Barenziah (Unusual Gem) can respawn, if given time.

Draugr Chillin'


That awkward moment when you a) get caught in your medieval gate or b) get a wedgie from your ancient and slightly dusty leather armor.

Monday, October 15, 2012

Skyrim Tip #32 Follower Death


Followers can only rarely be killed by enemies. Usually, you’ve hit them by accident.

Thursday, October 11, 2012

Skyrim Tip #31 Sneaky Follower?


Maybe you’re a great sneak, but odds are that your followers will not be.

Tuesday, September 25, 2012

The Skyrim Compass Icons

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  • Crossed Tools-A mine
  • Indian Teepee- A camp (with Forsworn or Bandits)
  • A cave-A cave, can be huge or small
  • Mammoth Skull-A giant’s camp, including mammoths and giants
  • Upsidedown Trident-A dungeon, sometimes with a side quest, usually pretty big
  • An oval-A standing stone or three
  • A semi-circle with bands around it-This is a Nordic burial mound, usually with bandits or spriggans. It’s entirely outdoors
  • Imperial symbol-An imperial camp
  • Stormcloak symbol-A stormcloak camp
  • Small, squarish doorway/window thing-A dwarven dungeon, pretty high-level (usually has falmer)
  • Dragon head-An animal den until Main Quest: Dragon Rising, when it becomes a dragon lair
  • Split mountain-A mountain pass, usually an animal den
  • House with crooked roof-A single building or shack
  • Castle tower-A fort, can be a full fort or a single, fortified tower
  • Tower with windows-A lighthouse
  • Boat-A sunken or floating ship, probably full of bandits
  • Round house with even roof-a large house or estate, like the Thalmor Embassy
  • Small Castle tower with flag-a ruined tower, can be inhabited by hagravens or bandits
  • Big house with second floor-A small town, like Rorikstead or Ivarstead
  • Horseshoe-A hold stable, with horses for sale
  • Pointy anchor thing-Some sort of warehouse, like the East Empire Trading Company
  • Wheel on a river-A small mill with (usually) non-hostiles.
  • Trees on a hill-A lake, usually with spriggans
  • Tall doorway with spiky top-a shrine to a daedric god.
  • Pine tree-a grove, usually with hagravens
  • Windmill-A farm, usually with a grain-grinding thing
  • Building with a lumpy, round top-A tower, usually outdoors, usually full of bandits
  • Upside-down Triangle-a mage’s hideout
  • A dome with a single doorway-An orc stronghold
  • A sickle with wheat-a farm

Skyrim Tip #30 Compass


When you are completely undetected, enemies will fade off of the compass, leaving you to spot them yourselves (which I usually do once I trip over them).

Thursday, September 20, 2012

Skyrim Tip #29 Assassins

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Any true rogue or assassin would immediately drop into a crouch when an enemy is near.